top of page



Your Factory Floor Is Already a Game.
You're Just Not Running It Right. Games aren't fun because they're games. That sounds backward, so let me say it plainly: there is nothing inherently enjoyable about jumping on a mushroom or chasing an oblong leather ball. What makes games fun is that they simulate things we're already driven to experience: status, mastery, belonging, discovery, completion. Yu-kai Chou spent years mapping this out in a framework called Octalysis, which identifies eight core human motivation

Mac Davis
4 min read


Proactive Accountability is the Most Critical System You Don't Have
There are Three Systems Every Plant Needs and They Have to be Implemented in Order There are three core systems in every manufacturing operation. Most plants only build one of them and it's the wrong one to start with. Your first system is Accountability. It's the system that gets people to follow a process. Your second system is Continuous Improvement (CI). It's the system that makes the process your people are following better as you learn things. Your third system is Daily

Mac Davis
6 min read


Training and Punishment Should Not Be Events
Most organizations don't have a training system or an accountability system. They have training events and they have punishment events. And, statistically speaking, neither training nor punishment events are very effective. Here's how punishment events work in practice: Wait for disaster. Trace it back to where a standard wasn't followed. Punish to deter recurrence. Nobody was checking that standard before the disaster which is why it happened in the first place. The system o

Mac Davis
2 min read


Unlocking Peak Performance in Industrial Operations: Applying Flow Theory to Repetitive Tasks
Imagine a state where time seems to slow down, distractions fade away, and every action feels effortless and precise. This is "flow," a psychological concept coined by Mihály Csíkszentmihályi, describing optimal immersion where challenges perfectly match skills, leading to heightened focus, intrinsic motivation, and superior performance. In flow, decision-making is automatic and subconscious. Movement is precise and efficient. People become superhuman in their ability to perf

Mac Davis
4 min read
bottom of page
