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The Super Mario Effect: Punishment isn't Free
Mark Rober, a former NASA engineer, ran an experiment on 50,000 people. He gave them all the same coding puzzle but he split up the people into two groups. When Group One failed they saw the message, "That didn't work. Please try again." Group Two saw, "That didn't work. You lost 5 points. You now have 195 points. Please try again." The no-penalty group had a 68% success rate and the group averaged 2.5 more attempts before completing the puzzle than the other group. The group

Mac Davis
3 min read


Retention Isn't a Perks Problem
Are you battling a retention issue? Most retention plans treat the symptom. A pay bump, extra PTO, an exit interview nobody reads. None of it holds for long, because none of it touches the actual mechanism: how the job feels. Fix the motivational framework and retention takes care of itself. Here's the model I use to diagnose it: Octalysis, developed by Yu-kai Chou. It maps eight "core drives" behind human motivation: Epic Meaning, Development & Accomplishment, Empowerment/C

Mac Davis
2 min read


Fear Works. Until It Doesn't.
A bitter and disengaged workforce is the product of a certain type of leadership structure. I'm a professional leader who's been building organizations for decades, but I've long regarded the video game industry's study of motivation as the gold standard for understanding how to deliver engagement. I like to unpack the "bitter and disengaged" question through the lens of their research because it describes the scenario exactly. Yu-kai Chou's Octalysis framework incorporat

Mac Davis
3 min read


Leadership and Motivational Design: Octalysis
The video game industry spent forty years solving one of the hardest problems in human systems design: how do you make a task so attractive that a person will pay you for the privilege of doing it? The underlying motivational analysis in modern game design is a masterclass in systems design and thinking. Think about all the things in sport/games that aren't inherently fun... and nobody argues that they are. Running 26 miles, for instance, why is that fun? Or chasing an oblong

Mac Davis
5 min read
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